WEEK 4

Unity VR Meta All In One

This week, we further defined the game flow of the project. Initially, we designed five levels, each representing a different stage of the experience, guiding users from entering the space through emotional regulation, externalisation, and closure.

By mapping out the flow through sketches, we began translating the idea of a “healing space” into a structured interactive experience, and reflected on how pacing and progression affect emotional engagement.

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