Level Design, Unity VR Meta All in One SDK and Intro to Mocap
In the third week, we learned about level design, the Unity VR Meta All-in-One SDK, and had an introduction to motion capture (Mocap). This helped me understand how scale, spatial layout, and bodily movement can influence emotional experience in VR.
For the project, we continued discussing the theme and direction. At this stage, we tentatively decided to focus on postpartum depression as the primary group, and explored how a virtual healing space might respond to their emotional and psychological needs.

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