Blog

  • WEEK 10

    Concept testing continue

  • WEEK 10

    Submission

    In Week 10, we rendered the café scene, but encountered bugs with the character.

    I experimented with Unreal Engine Blueprints to fix the issue, and successfully resolved it. In the end, we completed the café scene and finished the final editing.

    Screenshot
    Screenshot

  • WEEK 9

    Final crit

    In Week 9, we completed the rendering of the lab scene.

    We also attempted facial capture for the café scene, but encountered issues with MetaHuman rigging, which resulted in a failed setup. I may revisit and try facial capture again in the future.

  • WEEK 9

    1st iteration

  • WEEK 8

    Concept development continued

  • WEEK 8

    Group work

    In Week 8, I encountered issues with the character rig in Unreal Engine.

    To solve this, I asked Rose for guidance and learned how to rig the skeleton in Maya and export the animation back into Unreal Engine.

    Screenshot

  • WEEK 7

    Concept development continued

  • WEEK 7

    Croup work

    In Week 7, we completed our motion capture shoots.

    We recorded the remaining sequences, downloaded the motion data, and tested them in real-time software such as Unreal Engine to understand timing and scene setup.

    Screenshot


    I also retargeted the motion data onto the characters in Unreal Engine.

  • WEEK 6

    Concept development

  • WEEK 6

    Group work

     Week 6, we started building our environments and assets.

    We created scene elements using a combination of online resources and original models, and focused on adjusting textures to match the overall tone of the project.